![]() ![]() The fix ? Make the "no cooldown" actually no cooldown instead of a 0.5 sec cooldown or simply make her left click just like every other survivor. ![]() Whenever I'm playing with my friend using artificer I just feel like shit and a burden past level 12~16 on monsoon and I definitely won't do 100 stage monsoon run challenge with her where huntress or even fcking commando could scale much better than her The vast majority of item in ror2 is scaled around proc coefficient which means you need to attack faster to scale better which also means that artificer can't scale or at the very least scales very very badly compared to other heroĪnd this is much more fleshed out with command activated, other heroes can still do just fine and rip 10 scavengers in a sec while artificer struggles with 1 malachite brass conception. I also know that I shouldn't treat her fire/Thunderball as a "main" attack but rather view it as one of her skill and use them all to nuke enemiesīut her most major flaw is exactly that, all her skill has a cooldown which makes he the shittiest late game hero. With the right items, the Railgunner can effectively wipe out all the mobs before they can even attack.Before I got flacked yes I know that she is not a sustained DPS or hold-left-click hero. While this won't make her a boss slaying build, it will certainly guarantee that she is plowing through the hordes that spawn in later stages with ease. This leads to her uncommon items triggering or just a blast from the Royal Capacitor to finish the job. Most basic enemies will fall in one well-placed sniper shot, and if they survive, they will be a much lower health than before. This is so good on the Railgunner because it will effectively transform her into a one-hit machine. Enemies above 90% of their maximum health will receive 75% increased damage with a Crowbar, with scaling values based on the amount of Crowbars in possession. Because she is a fantastic initiator in combat thanks to her high single shot damage output, she should often be getting the first hits on most foes. The Railgunner benefits from this item tremendously. They are a common item, so they should be fairly available. The final key to the best Railgunner build is to try and focus on grabbing Crowbars. The Old Guillotine ensures they never have a chance to really make an impact on the fight. Alongside the other AOE damage sources and the Railgunner's base damage, elites will be taking a lot of damage. ![]() This item will instantly kill elite enemies who have hit a certain health threshold. Perhaps the most important item on this list is the Old Guillotine. Each element band will trigger with nearly every weakspot snipe attack, the Will-O-Wisp will proc and easily destroy crowds of foes along the Ukulele, and Predatory Instincts will give the Railgunner much needed mobility. These items are all important to getting the best Railgunner build thanks to their damage related values. The following items are a must for the best Railgunner builds: Many of these items are good for high damage builds, like Artificer builds. Uncommon items are marked by their green glow and act as some of the best items in the game for damage focused Railgunner builds. There are tons of uncommon items in Risk of Rain 2.
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